In my personal opinion, I'd order classes in following manner: And for hard/boss fights wizard is joining the club.Īlso there is bonus utility in form of body-blocking, scroll using, buffing and healing. If we look by overall cc than it's a tie between cipher and druid. If we look by amount of lazy per-encounter damage, than chanter, barbarian and cipher would get higher #. If we look by amount of total damage a character can dish out in 30-60s, fire priest is indeed #1. I would like to finally discuss what I and everyone else thinks the most powerful classes and builds are.Depends in what department Barbs can do a lot of damage with carnage but the damage is not dished out effectively eg you will be slowly chipping away with small damage amounts to groups of enemies while they stand around and cut you down unlike a rogue who will take enemies down one by one therefore creating less enemies to strike back. So hard to crit with carnage and the barbs have a low accuracry base regardless. When built like this the on hit effect simply do not go off often enough to make it worth it. An analysis of the Barbarian will tell you they could be built effectively to take advantage of carnage and on crit weapons that stun prone. Now this is one class I put my heart and soul into trying to make them work. OMG Chanters suck have tried so many times to make them work but they just don't cut it for me. Chanters/ Barbarians Monks Bottom of the Pack Rangers, One trick pony with dual arrows. Great fun class Obsidian did an awesome just creating it out of nothing Cipher high level powers are awesome and great fun, amplified wave, mindweb, time parasite. Enter combat cast storms, enter combat cast storms, enter combat cast storms, it just goes on and on and I try and avoid using druids for this reason. The best thing they have going for them is Relentless Storm but the game just becomes and absolute yawn fest if you chain cast it. Druid/ Cipher/ Ranger tied for equal fifth. Single weapon and small shield is the best way to build them.ĥ. Fighter can be quite boring to play over all. Self Immolation is over rated and not that usefull at high levels. A high intelligence fighter is the better tank with unbending and unbroken but the paladin can get all defensive stats up super high (Will, Fort, Reflex) and even gain immunities to charms ect with there high level paladin powers. Giving both of them fourth purely for there defensive capabilities. Fighter and Paladin tied for equal fourth. If built properly survivability is not a problem just give your rogue all the best defensive magic items you find and he will be able to tank wit the best of them.Ĥ. The only class capable of going invisible then flanking your oponents rear to take out there casters. On top of this you will be dishing out unparralled damage. The on crit stun and prone will chain lock and render any opponent obsolete. High Dex, Perception, sneak attacks, deathblows, dirty fighting, viscous fighting, dual wield durganized Wetoki and Starcaller and everything else doesn't really matter. This Below Rogue Build is an absolute MONSTER. I think a lot of regular users on this forum have a vendetta against them various reasons. Rogues Wrongly have attracted a lot of criticism and to be honest I have no idea why. It can be argued that they are more powerful then the Fire Priest because they are more versatile. You can buff yourself to near invincibility summon powerfull melee weapons and charge head on into the fray or you can cast haste sit back and unload your arsenal of ranged spells to completely devastate all shadowflame, fireballs, rake ect. No set build is needed or necessary with wizards they are allways powefull no matter how you build them. The only problem with it is when you encounter enemies with a high burn DR although you will be dealing such huge amounts of damage you will usually punch through the DR anyway. With Minor Avatar activated your buffs and debuffs are also super charged and Abydons Hammer will give you something like a 20 sec area of affect stun that can be used per encounter. Build a Priest with Maximum Might and Dexterity, acquire the Maegfolc Skull (+4 might), Abydons Hammer (+4 might), get the Scion of flame talent, cast minor Avatar (+8 every stat) and then just sit back and watch everything around you burn. Now is a great time to clarify this because there will be no more meaningful patches and the game is completely end stage and a lot of people have finished playing it, So after probably over 10 play throughs and 1000 hours of gameplay I would like to finally discuss what I and everyone else thinks the most powerful classes and builds are.
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