In fact, most everything else is just fine. A slow story can often mean an underdeveloped story, and as I’ve already said, this one is a little cliche already. At ten hours of gaming, I felt like I’d only started to scratch the surface of what’s going on in Spellforce 3, and that’s not exactly encouraging. Speaking of story, I have to say I can’t remember the last time I’ve seen one progress so slowly. “Say friend and enter” – wait, no, wrong thing. The Pacing Leaves You Snoozing At Times, But It All Looks And Sounds Great! With a few rounds and a restart or two you should get the hang of what you need to do, and with a little bit of luck players will skate to a win and be able to continue on with the story. Thankfully, most of the combat seems pretty short lived for the first ten or so hours of the game. I was more frustrated just trying to maintain my units than I was with any other aspect of this game, and restarts were required more often than I care to admit. But ensuring you’re equipped enough to fight off multiple assaults from different angles is a complex task given how slow your resources build, even at the normal level of gameplay. This doesn’t sound too bad, but here’s the thing: enemy waves come in droves and with no particular patterns to them. Then, when the requirements are fulfilled, you can finally build your army. So the first things you need to build are the facilities that will grant you these resources. This includes things like wood, stone, and food (gotta feed them after all). However, when it comes down to battling, things get a little hectic.īefore you can even start to build your armies you need to gain resources. You can also equip armor and weapons to ensure you have the best equipment possible. You have a party made up of characters with varying strengths and weaknesses that you level to your preference. Fortunately, the RPG side of things works well enough. You’ll be switching between these two mechanics styles as the game sees fit. An…RPRTSG…Like No Other?Įnvironments are highly detailed and entrancing, almost to a fault.Īs stated prior, Spellforce 3 combines RPG and RTS in a not so seamless blend. He releases you and sets you out to find the cure, lest the world falls into chaos. But never fear! The leader of a new religious group announces that you’re in fact the one meant to save Eo from this plague. The city’s residents are killed anyway, and now you’re sentenced to death for killing fellow soldiers. This doesn’t go well with you, and after a fight, you end up killing some of your unit to try to stop the slaughter. At least until a plague breaks out and the Wolf Guard is given the order to destroy an entire village to ensure it doesn’t spread. Naturally, many people are unhappy with this chain of events, but you make the best of it. He’s nearly caught, but manages to leave you behind, his child, whom he was going to sacrifice for…reasons?Īnyway, jump ahead eight years and you’re now a member of the Wolf Guard, enlisted so as to hopefully make up for your father’s crimes against Eo. Naturally, this has sparked something of an outburst and the mages rebelled, with a man by the name of Isano Tahar at its helm. Apparently, mages are naughty, vile, evil people that need to be destroyed. Everyone’s at war, this time against mages (getting a slight Dragon Age kick here). In terms of story, Spellforce 3 is more than a tad generic, I’m loathe to admit. One thing I wasn’t expecting was these gorgeous cut scenes. What I can say from my own personal experience is that I didn’t like how Spellforce 3 handled this side of things, but as this is a review I’ll be getting more into that later. So when it comes to ranking the RTS side of this game I’m at something of a loss for how to go about it in terms of comparing it to other games of this caliber. Although to say I’m not a fan seems unfair, the fact is that I just don’t play very many of them. Now, fair warning, I’m not the biggest fan of the RTS genre. That’s not exactly bad, but it can be jarring. It’s balanced, but the game shift is obvious enough to almost warrant a record scratch at each transition. More often than not the player will find themselves switching between the two at random. Because this is intended to be a melding of genres, both are present, but to say they blend would be disingenuous. In Spellforce 3, the RPG genre meets RTS in yet another vastly detailed, fantasy-rich environment. I took Spellforce 3 hoping to be proven wrong, and I was. Yet to have such a vast world be lacking in finer details and laden with combat issues made me really doubt whether or not they could manage to impress me if given a second chance. Clearly, sprawling RPGs are their thing, if only partially. If I’m going to be honest, THQ Nordic was on my poop list after Elex.
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